Historic review of online games and their re-evolution as e-sports

dc.contributor.advisorΣτρίγκας, Αθανάσιος
dc.contributor.authorΜαραγκός, Φώτιος
dc.contributor.committeeΠαπαλουκάς, Μάριος
dc.contributor.committeeΔουβής, Ιωάνννης
dc.contributor.departmentΤμήμα Οργάνωσης και Διαχείρισης Αθλητισμούel
dc.contributor.facultyΣχολή Επιστημών Ανθρώπινης Κίνησης και Ποιότητας Ζωήςel
dc.contributor.masterΟλυμπιακές Σπουδές, Ολυμπιακή Παιδεία, Οργάνωση και Διαχείριση Ολυμπιακών Εκδηλώσεωνel
dc.date.accessioned2024-06-11T10:02:50Z
dc.date.available2024-06-11T10:02:50Z
dc.date.issued2024-06-07
dc.description.abstractThe thesis begins by exploring the evolution of online games into e Sports, delving into the journey from simple games like Pong to complex ones like Unreal Tournament. It examines the factors behind the fame of e-Sports, including competition, monetary incentives, comfort of playing from home, and internet visibility. Objective: The purpose is to showcase the increasing interest and development in online games and e-Sports, focusing on how these games have transformed from leisure activities into professional pursuits. The goal is to understand public perception towards online games and e-Sports, particularly whether they are viewed positively or negatively, and their potential as a professional or recreational activity. Methodology: The research employs a qualitative methodology, incorporating interviews with e-Sports professionals, game developers, and educators, as well as analysis of academic journals and news articles. The study aims to understand the historical progression of e-Sports, its social and economic impact, and the potential for integrating e-Sports into physical education programs. Results: The thesis presents a comprehensive view of e-Sports' development, from its early days to its current status as a global phenomenon. It discusses the social and economic aspects of e-Sports, including its business model, revenue generation, and societal impact. The research also highlights the potential benefits and challenges of integrating e-Sports into educational settings. Conclusion: The study concludes that e-Sports have significantly evolved, influencing social norms, economic models, and even educational systems. The growing popularity and professionalization of e-Sports signify its potential to become a mainstream competitive activity, paralleling traditional sports in many aspects. The thesis suggests that e-Sports' future will likely see increased professionalization, broader audience appeal, and more significant integration into various societal domains. Key Words: E sports, game developers, traditional sports, marketing.el
dc.format.extent80el
dc.identifier.urihttps://amitos.library.uop.gr/xmlui/handle/123456789/8083
dc.identifier.urihttp://dx.doi.org/10.26263/amitos-1585
dc.language.isoenel
dc.publisherΠανεπιστήμιο Πελοποννήσουel
dc.rightsΑναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ελλάδα*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/gr/*
dc.subjectΗλεκτρονικός αθλητισμόςel
dc.subjectΗλεκτρονικά παιχνίδιαel
dc.subjectΗλεκτρονικά παιχνίδια - Ιστορίαel
dc.subjectΒιομηχανία ηλεκτρονικών παιχνιδιώνel
dc.subjectΗλεκτρονικά παιχνίδια στην εκπαίδευσηel
dc.subjectE-Sportsel
dc.subjectElectronic gamesel
dc.subjectElectronic games - Historyel
dc.subjectElectronic games industryel
dc.subjectElectronic games in educationel
dc.subject.keywordE - Sportsel
dc.subject.keywordOnlineGamingel
dc.subject.keywordSponsorsel
dc.subject.keywordSequelsel
dc.subject.keywordSteamel
dc.subject.keywordBetael
dc.titleHistoric review of online games and their re-evolution as e-sportsel
dc.title.alternativeΙστορική ανασκόπηση των διαδικτυακών παιχνιδιών και η εξέλιξή τους ως e-sportsel
dc.typeΜεταπτυχιακή διπλωματική εργασίαel

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