Game Engines for Assessment and Safety Training
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Πανεπιστήμιο Πελοποννήσου
Abstract
The safe evacuation of passenger ships is a major issue for the marine industry. Methods such as
Evacuation Drills and Simulations have been tested. Τhey may provide reliable data, but their
insufficient repeatability, their excessive cost, and their duration, reduces their value (Klüpfel et al.,
2001; Johnson, 2006). Nevertheless, the evacuation drills provide reliable results, involving humans as
evacuees, while introducing the Human Behavior into the evacuation process. To overcome some of the
previously mentioned issues, computerized Serious Games Evacuation Simulators have been proposed,
although they usually do not allow the participation of human evacuees and their focus is the validation
of existing models and safety standards, as well as the definition of the evacuation processes. This
problem has been overcome with the development of 3D evacuation simulators, but most of them lack
authentic human behavior in dangerous situations. In this work, it is proposed to alleviate these
shortcomings by training the evacuees, and in this case the passenger of liner ships, by using the Unreal
4 Game Engine to develop a 3D Multiplayer Gamified Ship Evacuation Serious Game/Simulator with
the name Ship Evacuation Simulator (SES). On top of the 3D multiplayer environment, the
simultaneous participation of computer-controlled (bots) and human-controlled evacuees is
implemented while Gamification and Edutainment principles are introduced, to motivate and immerse
the users in the virtual environment and behave similarly to real evacuees. The model that implements
Human Behavior, to the computer-controlled bots, is a combination of the Affiliation and the Protective
Action Decision Models, whereas the Models that implement their movement are AI-based. The
simulation sessions are conducted in a fully three-dimensional environment under the supervision of an
administrator, while the users join as evacuees. An administrator sets up the options of every session and
can intervene in real-time, spawning elements and events or changing variables of the simulation. SES
constitutes a lightweight and flexible prototype framework for testing Passenger Ships on safety
standards and for training purposes, which may be easily implemented to different ship types with
minimal modifications, as a novel approach focused primarily on the particularities of Greek shipping,
whereas it can be applied to any environment. This work is aspires to evaluate the Game Engines as
development environments for the development of Evacuation Simulators, to validate the results by
comparing the results of SES with real evacuation incidents and other experimental data, to estimate the
effects of the concurrent participation of human players with computer-controlled bots, and to assess the
application of SES to the marine industry, towards the training of passenger and the improvement of
safety in sea travel, increasing the repeatability of the serious games/simulations, while maintaining a
degree of realistic behavior.
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Except where otherwised noted, this item's license is described as Αναφορά Δημιουργού-Μη Εμπορική Χρήση-Όχι Παράγωγα Έργα 3.0 Ελλάδα

