Behavior Trees for video games. Case study: Development of a 3D Action-Adventure game

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Πανεπιστήμιο Πελοποννήσου

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This thesis explores the use of Behavior Trees in artificial intelligence development for games, through the case study of developing a 3D Action-Adventure game in Unreal Engine 5.4. The aim of the study is to analyze the fundamental principles and techniques involved in their integration, as well as to document the challenges and solutions encountered during development.

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Μ.Δ.Ε. 81

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