Behavior Trees for video games. Case study: Development of a 3D Action-Adventure game
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Πανεπιστήμιο Πελοποννήσου
Abstract
This thesis explores the use of Behavior Trees in artificial intelligence development for games, through the
case study of developing a 3D Action-Adventure game in Unreal Engine 5.4. The aim of the study is to
analyze the fundamental principles and techniques involved in their integration, as well as to document the
challenges and solutions encountered during development.
Description
Μ.Δ.Ε. 81
